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WEBINAR
SERIES

Missed a webinar or would like to re-watch to take in more details? We've got you covered! PURPLE XR is providing access to our webinars until the end of August 2023 to ensure you don't miss out. 

WEBINAR 1
XR UNPACKED

CTO & Co-Founder
of Khora

Peter
Fisher

 

 Who's it for 

 

The commercial creative sector across digital visual communications, graphic design, illustration, animation, multimedia, AV content creation or gaming. We also welcome those curious about careers in XR. 

 Speaker 

Peter Fisher is CTO and Co-Founder of Khora, a leading award-winning Virtual Reality (VR) and Augmented Reality (AR) production studio based in Copenhagen. Coming from the world of Computer Graphics, Animation and Studio Art, Peter has spent 15 years working on pioneering how 3D content can be used in valuable ways, and is paving the way forward for the Scandinavian XR industry. 

With 40 full time employees, Khora works across a broad range of industries that include marketing, communication, training, simulation, education, cultural institutions, health tech, contemporary art and more. In their short seven years as a company, Khora has produced more than 400 VR/AR applications. 

 

Khora holds a deep understanding of XR technologies and of how and why businesses and institutions should work within these emerging mediums. They seek out ideas that take full advantage of XR to ensure that they navigate through the hype cycles and focus on its value potential. Khora will only work within XR if there is a true sense of purpose, and they convey concept in a way that one cannot in traditional mediums.

 What was covered?

Peter shared valuable insights into commercialising XR tech in the creative industries. He focused on:

- Relevant use cases

- Different approaches across mediums

- Working with creative & technical teams

- Relevant tools for realising immersive experiences

- Value potential and more

Founder and CEO of INVR.SPACE
& reallifefilm international
Vice President XR4EU


 

WEBINAR 2
VR LANDSCAPES

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Sönke Kirchhof

 Who's it for 

 

The commercial creative sector across digital visual communications, graphic design, illustration, animation, multimedia, AV content creation or gaming. We also welcome those curious about careers in XR. 

 Speaker 

Sönke works as a producer, stereographer and consultant.

 

Reallifefilm international GmbH produces feature films, documentaries, commercials and live broadcast content. INVR.SPACE GmbH produces the same genres - but focused on 360° Video, VR and AR / MR formats.

Sönke studied “Film and TV Production” at the Film University Babelsberg (HFF Konrad Wolf - since 2015: University of Film Potsdam - Babelsberg), where he gained his diploma focused on immersive media & stereoscopic 3D. Since then, he's worked on on several 100 Projects for Cinema, TV, Virtual and Augmented Reality (VR / AR) as well as streaming to mobile and Ip based devices.


Sönke founded reallifefilm international GmbH (rlf), a Company highly specialiced in stereoscopic (S3D) filmmaking from development to postproduction, VFX and Research & Development off technologies. In quintessence to working on immersive projects as well as exploring innovative creative fields and technology standarts, he co - founded INVR.SPACE GmbH in 2015.


In fields of R&D, Business and Social Networks we can rely on our long lasting collaborations with partners from research and development institutions, rental houses, post-production facilities, content Marketing / international Distribution Agencys & Technology Partners for Sales.

 What was covered?

Sönke shared valuable insights into commercialising XR tech in the creative industries. He focused on:

 

- insight on the immersive landscape

- accessible technologies across AR / VR & MR

- the latest research developments that will bring immersive storytelling to a higher level

WEBINAR 3
CRAFTING 
IMMERSIVE WORLDS 

Adele Keane_Headshot_edited.jpg

Adele
Keane

Creative Director of Imvizar
 

 Who's it for 

 

The commercial creative sector across digital visual communications, graphic design, illustration, animation, multimedia, AV content creation or gaming. We also welcome those curious about careers in XR. 

 Speaker 

Adele is an innovative producer creating immersive experiences that captivate and inspire audiences. Leading the creative team at Imvizar, she collaborates with top-tier talent to bring to life augmented reality narratives that transcend the limits of storytelling. With a wealth of multimedia experience from live-action films to large-scale 3D productions, Adele combines her skills in storytelling, technology and production to deliver immersive experiences that seamlessly blend the virtual and real worlds.

 What was covered?

Adele shared valuable insights into commercialising XR tech in the creative industries through her experience with Imvizar. She'll focus on:

 

- Different types of XR experiences (across Virtual, Mixed and Augmented Reality)

- Stages of XR Production:

- Pre-production

  ​ Idea generation, concept development, Storyboarding and Scriptwriting, 
  ​ Creating a comprehensive production plan and timeline, Sourcing talent
- Production

   Asset creation and management (3D models, textures, animations, audio,         Designing and building the experience, Testing

- Post Production
Optimising performance and ensuring compatibility across devices/platform Distribution and marketing


- Showcasing successful XR experiences

- Best Practices 

- Industry insights and trends

- Case Studies

WEBINAR 4
XR ACCESSIBLE WORLDS 

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Nicole Stewart Rushworth

Technologist - Immersive
@ Digital Catapult



 

 Who's it for 

 

The commercial creative sector across digital visual communications, graphic design, illustration, animation, multimedia, AV content creation or gaming. We also welcome those curious about careers in XR. 

 Speaker 

Nicole is an Immersive Technologist at Digital Catapult, a UK government backed non-profit working to accelerate the adoption of emerging technologies across the UK. She has been with Digital Catapult for 7 years specialising in Immersive technology, managing the network of Immersive Labs and supporting Digital Catapult’s various programmes. With a background in theatre and technology, she has worked with creators and developers to realise their projects, provide business and technical support, and educate organisations about immersive technologies.

 

Digital Catapult works across a range of emerging technologies from Immersive through to the Internet of Things, 5G, AI and Machine Learning, Distributed Technologies, and more recently, Quantum Technology. Through a range of programmes and projects, Digital Catapult looks to support growing technologies in the creative and manufacturing sectors with facilities that underpin much of their work. 

Recently, Digital Catapult has been looking at cross technology application areas including metaverse and virtual environments. Digital Catapult's flagship Virtual Production Test Stage and now the forthcoming Advanced Media Production (AMP) capability allow for companies of all sizes to explore how these new technologies will impact both the screen industries and wider use cases.

 What was covered? 

 

Nicole will share valuable insights into commercialising XR tech in the creative industries through her experience with Digital Catapult. She'll focus on:

​- Pathways into immersive 

Creating and maintaining accessible Immersive spaces that are helpful and supportive for the immersive industry 

- Taking Immersive content on tour, practicalities of distribution, licensing, and getting people into headsets 

- From Idea to Prototype, Demonstrator to Distribution - things to consider in the lifecycle of immersive content 

- How Digital Catapult supports businesses / start-ups to work with XR technologies

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